Kickoff
HOW MIGHT WE TEACH RHYTHM AND COMPOSITION WITH AN INTERACTIVE IPAD EXPERIENCE?
How might we create a multi-player musical app for ages 3-5 that's intuitive, rewarding and fun?
How might we create a more dynamic game then what existed in the market and allowed users more choices within the interaction.
Concepts
- Monster Interactions
- Play instruments or sing
- Make sounds while dancing
- Play together or solo
- Musical Elements
- Melodies, SFX or Both
- Rhythm structure
- Division/Orchestration between monsters and musical melody
Prototype
The first prototype of musical phrases was successful and helped define the language direction and flow of the game.
- Created mobile prototype for usability test
- Sync dance moves and audio
- Tried 2-6 monsters in the game at the same time
- Created multiple versions for usability testing to determine how many choices is to much or too little
Collaboration
Keeping things organized allowed the team to work in parallel. This made our creative process more efficient and inspiring. In particular, we could influence each other with new perspective and results along the way.
- Sounds influenced character development, timing and dance move style
- Dance moves inspired new options to improve melodies
- I used a spreadsheet to keep track of progress and real-time updates
User Feedback
User feedback gave us new opportunities for refinement and points of fun. Additionally, the user perspective helped to widen our targeted age group.
What worked
- Monsters are fun to interact with
- Overall sound is great
- Foreshadowing music is working for background during selection
Opportunities
- Make start button more noticeable
- Automate next step after selection process is completed
- Create an intro and finale to the game with all monsters
Final Product
- Increased original proposal for market reach. Appeals to users age 2-10
- The game was a huge success with client and is set to launch in the summer of 2015